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AtolShip

Salvage the ocean. Build the warship.

A top-down naval action game. Free-roam bounded ocean maps, dodge hazards, and haul salvage back to the shipyard — then assemble a ship part by part on a build grid, where stats sum from what you bolt on and speed is literally thrust divided by mass. Five worlds, ten bosses, no connection required.

  • iOS 17+
  • iPhone · iPad
  • Games · Action
  • 13+
  • Free

What it does

  • Build it yourself

    Assemble a ship on a grid from hulls, sails, armour, cannons and engines. Stats sum from your parts and speed is thrust over mass, so every addition is a real trade-off — armour costs you the chase.

  • Five worlds, ten bosses

    Atoll, storm, desert, sandstorm and lava, looping on a rising difficulty lap. Ten bosses, each randomised per fight with its own gun, movement pattern and enrage phase.

  • Hunt the salvage

    Ten crates hidden on every map. Collect them all to tear open a rift, then take on what comes through it.

  • Pick your loadout

    Rapid-fire bolts, the Siege Cannon's splash damage, or top-tier Naval Artillery. Bolt on a Salvage Magnet to vacuum loot, or a Compass to find your way back.

  • One thumb, no menus

    Drag to steer, guns fire themselves. Built for playing on a train with one hand on a rail.

  • Works on a plane

    The whole game runs offline with no account and no login. Progress saves to your device automatically.

Privacy

What this app collects

Nothing is sent anywhere unless you choose to watch a revive ad while online. The game itself has no account, no login and no server.

Data collected by AtolShip, mirroring its App Store privacy label
Data type Category Used for
Device ID Identifiers App Functionality, Third-Party Advertising, Analytics
Product Interaction Usage Data Third-Party Advertising
  • Not used to track you across other companies' apps and websites.
  • Not linked to your identity.

Handled by Google AdMob under their own privacy policy.

Read the full policy

Support

Something not working?

Common questions are answered on the support page. Anything else, email me directly.